Skills & Progression
Progression is built around six core stats, unspent stat points, and a 50-level XP curve designed to reward roleplay over the long haul rather than grinding.
The Six Stats
| Stat | What It Affects |
|---|---|
| Strength (STR) | Melee weapon damage, carry capacity |
| Dexterity (DEX) | Ranged weapon damage, max Stamina |
| Constitution (CON) | Max Health, shield block percentage |
| Intelligence (INT) | Max Force |
| Wisdom (WIS) | Max Force |
| Charisma (CHA) | Social checks (reserved for future systems) |
Spending Stat Points
Every character starts at 10 in each stat. Use /9stats to view your current stats and unspent points, then /9statup <stat> or /9statdown <stat> to adjust them. Changes save immediately.
Leveling
Levels run from 1 to 50. XP accrues passively while you're active in-world (roughly every 15 minutes), and each level-up awards new stat points to spend. The curve is intentionally long - reaching level 50 through normal play takes around five to six months, keeping the highest ranks meaningful.
Admin Ranks
Staff progression is separate from character levels - see Contact & Staff for the current admin roster and rank structure.