Skills & Progression

Progression is built around six core stats, unspent stat points, and a 50-level XP curve designed to reward roleplay over the long haul rather than grinding.

The Six Stats

StatWhat It Affects
Strength (STR)Melee weapon damage, carry capacity
Dexterity (DEX)Ranged weapon damage, max Stamina
Constitution (CON)Max Health, shield block percentage
Intelligence (INT)Max Force
Wisdom (WIS)Max Force
Charisma (CHA)Social checks (reserved for future systems)

Spending Stat Points

Every character starts at 10 in each stat. Use /9stats to view your current stats and unspent points, then /9statup <stat> or /9statdown <stat> to adjust them. Changes save immediately.

Leveling

Levels run from 1 to 50. XP accrues passively while you're active in-world (roughly every 15 minutes), and each level-up awards new stat points to spend. The curve is intentionally long - reaching level 50 through normal play takes around five to six months, keeping the highest ranks meaningful.

Admin Ranks

Staff progression is separate from character levels - see Contact & Staff for the current admin roster and rank structure.