Changelog

Every system update, most recent first.

UpdateDetails
Force Powers Restricted to Force-Sensitive Classes /9force now only works for a character whose class is Jedi, Sith, or Force Sensitive. Added these as new 'special' classes (staff-granted through the Admin HUD's Special Class menu, not player-selectable) - see Force System.
Force Powers Split Into Their Own Script Moved Force Push/Heal/Choke out of the main meter script into a new gamecode-meter-force.lsl, the same way Dice Combat was split out below. This was the fix that actually resolved a persistent Stack-Heap Collision on the main meter script - requesting a larger memory budget (llSetMemoryLimit) wasn't enough on its own, since the script was already over budget before that call could even run; the fix had to be reducing what the script holds in memory in the first place.
Dice Combat Split Into Its Own Script Moved Dice Combat out of the main meter script into its own gamecode-meter-dice.lsl, which now also has its own dedicated touch button in addition to /9dice. Reduces the main meter script's memory footprint alongside the fix above.
Force Heal Rebalanced /9force heal is back, now capped so it can't be used as an in-combat panic button: it restores 10-25% of your max health (scaling with Wisdom/Intelligence) instead of an unbounded flat amount, and can only be cast once a few seconds have passed since your last hit taken.
Dice Combat Added /9dice as a weapon-free alternative to combat: senses nearby avatars, opens a target dropdown, and resolves the fight with an opposed d20 roll (Strength to attack, Dexterity to defend) - shields still apply on a hit. See Combat System.
Website Launch Added the Galactic Roleplay Nexus website: home, documentation, faction directory, regions, staff roster, and the Character Portal. HUD gained /9password for one-time website password create/reset links.
Faction Profiles Factions gained website profile fields (description, leadership, alignment, territory, recruitment status) for the Factions directory and detail pages.
Shield Scaling Shield damage block percentage now scales with Constitution (50% base, +1% per point above base, capped at 90%) instead of a flat 50%.
Ranged Weapon Scaling Ranged weapons now scale damage with Dexterity instead of Strength; melee weapons continue to scale with Strength.
Melee Weapon Scaling Melee weapon damage now scales with the wielder's Strength.
Admin Rank System Added a seven-tier server-enforced admin rank system (Moderator, GM, Head GM, Admin, Head Admin, Sim Owner, System Developer) to the Admin HUD, preventing lower-ranked admins from acting on equal or higher ranks.
Star Wars Level-Up Text Replaced generic level-up messages with original Star Wars-flavored text across all 50 levels.
Combat Folder Migration Migrated and updated the Combat weapon/shield system to work with the new stat and leveling additions.
50-Level Progression Curve Expanded leveling from the original system to 50 levels with a smooth XP curve tuned for roughly five to six months of play to reach max level.
Force & Core Stats Introduced the Force resource pool and six core stats (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma), along with distributable stat points.