Changelog
Every system update, most recent first.
| Update | Details |
|---|---|
| Force Powers Restricted to Force-Sensitive Classes | /9force now only works for a character whose class is
Jedi, Sith, or Force Sensitive. Added these as new 'special' classes
(staff-granted through the Admin HUD's Special Class menu, not
player-selectable) - see Force System. |
| Force Powers Split Into Their Own Script | Moved Force Push/Heal/Choke out of the main meter script into a new
gamecode-meter-force.lsl, the same way Dice Combat was split out
below. This was the fix that actually resolved a persistent Stack-Heap
Collision on the main meter script - requesting a larger memory budget
(llSetMemoryLimit) wasn't enough on its own, since the script was
already over budget before that call could even run; the fix had to be
reducing what the script holds in memory in the first place. |
| Dice Combat Split Into Its Own Script | Moved Dice Combat out of the main meter script into its own
gamecode-meter-dice.lsl, which now also has its own dedicated
touch button in addition to /9dice. Reduces the main meter
script's memory footprint alongside the fix above. |
| Force Heal Rebalanced | /9force heal is back, now capped so it can't be used as an
in-combat panic button: it restores 10-25% of your max health (scaling with
Wisdom/Intelligence) instead of an unbounded flat amount, and can only be cast
once a few seconds have passed since your last hit taken. |
| Dice Combat | Added /9dice as a weapon-free alternative to combat: senses
nearby avatars, opens a target dropdown, and resolves the fight with an
opposed d20 roll (Strength to attack, Dexterity to defend) - shields still
apply on a hit. See Combat
System. |
| Website Launch | Added the Galactic Roleplay Nexus website: home, documentation, faction
directory, regions, staff roster, and the Character Portal. HUD gained
/9password for one-time website password create/reset links. |
| Faction Profiles | Factions gained website profile fields (description, leadership, alignment, territory, recruitment status) for the Factions directory and detail pages. |
| Shield Scaling | Shield damage block percentage now scales with Constitution (50% base, +1% per point above base, capped at 90%) instead of a flat 50%. |
| Ranged Weapon Scaling | Ranged weapons now scale damage with Dexterity instead of Strength; melee weapons continue to scale with Strength. |
| Melee Weapon Scaling | Melee weapon damage now scales with the wielder's Strength. |
| Admin Rank System | Added a seven-tier server-enforced admin rank system (Moderator, GM, Head GM, Admin, Head Admin, Sim Owner, System Developer) to the Admin HUD, preventing lower-ranked admins from acting on equal or higher ranks. |
| Star Wars Level-Up Text | Replaced generic level-up messages with original Star Wars-flavored text across all 50 levels. |
| Combat Folder Migration | Migrated and updated the Combat weapon/shield system to work with the new stat and leveling additions. |
| 50-Level Progression Curve | Expanded leveling from the original system to 50 levels with a smooth XP curve tuned for roughly five to six months of play to reach max level. |
| Force & Core Stats | Introduced the Force resource pool and six core stats (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma), along with distributable stat points. |