Character Creation
Your character is set up partly here (concept, name, background) and partly through the HUD in-world (race, class, faction, stats). This page covers both halves.
Species
Available species are managed in-world and shown when you use the HUD's race menu. Some species are marked "special" and may require staff approval or an in-character reason to play - ask on the Contact & Staff page if you're unsure whether a species is currently open.
Names
- Pick a name that fits the setting - avoid real-world brand names, modern slang, or joke names.
- Titles and honorifics are earned in-character, not chosen at creation.
- Your Second Life display name doesn't have to match your character's name - use local chat and your profile to make the distinction clear.
Background
You don't need a novel-length backstory to start playing. A few sentences covering where your character is from, why they're here, and what they want is enough to begin - the rest can be discovered through play. Keep your background consistent with the current Lore & Timeline.
Starting Options
| Option | Set Where | Notes |
|---|---|---|
| Gender | HUD (/9setup) | One-time setup step. |
| Race | HUD race menu | Affects available class options and roleplay flavor. |
| Class | HUD class menu | Broad archetype - see your class list in-world. |
| Faction | In-character, via recruitment | Optional and can be changed later through staff - see Factions. |
| Stat Points | HUD (/9statup <stat>) | Spend freely across STR/DEX/CON/INT/WIS/CHA - see Skills & Progression. |
Character Rules
- One actively-played character per faction at a time, unless staff grants an exception.
- No metagaming - information your character wouldn't know in-character can't be acted on.
- Power-gaming (forcing outcomes on another player without giving them a chance to respond) is not allowed - see the full Rules page.